Alexej Wieber

Game Audio | Sound Design | Field Recording | Editing & Mixing

Designing audio with intention — I’m passionate about game sound that not only enhances emotion but responds to interaction. From expressive detail to systemic thinking, I create thoughtful sound for responsive worlds that serve and elevate gameplay.

Alexej Wieber - Game Audio Designer Profile Picture
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GAME AUDIO

Most recently I worked at Crytek, where I contributed to Hunt: Showdown 1896 and Crysis 4. During my three years there, I designed and implemented sounds for weapons, interactive world and sandbox elements, character animations, Foley, ambiences, vehicles, and in-game cinematics. I also recorded and edited dialogue for game content and developer vlogs, and handled the audio pass for several linear media productions.

Collaboration has been central to my role — I worked closely with audio programmers to test and develop new audio tech, including proprietary sound propagation and third-party spatial audio solutions. I also regularly collaborated with game and technical designers to ensure that sound systems supported gameplay mechanics, player feedback, and overall design intent.

An extended portfolio with confidential project material of my game audio work is available upon request. Please reach out via email if you’re interested.

EXPLORATIVE SOUND DESIGN

A selection of personal and experimental projects exploring sound across different formats and contexts.

ABOUT

I’ve long been passionate about interactive media and complex systems — especially video games. I see them as a young, evolving art form with vast creative potential still waiting to be explored. Since I first started programming, often in the context of audio, and working with game engines, I’ve found few things as rewarding as developing abstract ideas into tangible, responsive experiences.

What draws me especially to games is their inherently interdisciplinary nature. I thrive in collaborative environments where code, design, art, and sound converge — where each discipline shapes and challenges the others. For me, the intersection of technical precision and creative intent is where real craftsmanship happens.

While game audio is my main focus, I’m equally fascinated by sound in all its forms — from film and installations to field recording and experimental work. I’m driven by a love for atmosphere, detail and the emotional power of sound across media.

If you’re interested in working together, have questions, or would like to request my CV or an extended portfolio of my game audio work, feel free to get in touch via email or LinkedIn.

Email: info@alexejwieber.com

Alexej Wieber - Professional Portrait

My favorite audio software:

  • Reaper
  • Wwise
  • iZotope RX
  • Soundtoys
  • FabFilter
  • Kilohearts (especially Phaseplant & Convolver)

Highlighted games I love,
which also sound amazing:

  • The Last of Us Part I & II
  • Returnal
  • God of War Ragnarök
  • Alien Isolation
  • Resident Evil 7
  • Red Dead Redepmtion 2

Some awesome and special sounding movies:

  • The Wind Rises
  • King Kong (2005)
  • Alien (almost all from the series)
  • Star Wars (...obviously)
  • Long Legs
  • WALL·E